在Hook代码中的,我们也许要对前台surface,后台surface的内容进行判断和保存,以下代码可以作为参考。
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原文
z( ?% ^& ]( Y! |http://hi.baidu.com/widebright/blog/item/6b3a233f97147eea54e7233f.html4 Y2 b- R8 R: _, y
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在VS2003, DirectX9, Windows xp中测试通过,可能需要安装 DirectXSDK才能编译成功的。 ( C; t5 x1 s9 [1 [
现在前面加上头文件和库, 然后需要截屏的时候,调用capture函数就可以了。 " e, X* h' @1 K2 s6 a
+ ~: V, d4 r/ B: H$ j C; r; ?// Direct3D9 includes 1 \9 y& Y( v2 M/ w w7 [$ ]
#include <d3d9.h> : j! s: J9 i( r
#include <d3dx9.h>
, B4 P2 l% l( m# K3 ]! V#pragma comment( lib, "d3d9.lib" )
( g4 O6 C4 |- N! c0 l#pragma comment( lib, "d3dx9.lib" ) % C3 R. P2 a& B! Z4 P
a9 ]2 g/ q# t) y+ ~7 n. Qint Capture () % ?9 U+ Z. D" k. p
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LPDIRECT3D9 g_pD3D = NULL; 0 h' L0 H6 h! C3 m7 T
D3DDISPLAYMODE ddm;
) \( G9 N+ h. [/ bD3DPRESENT_PARAMETERS d3dpp;
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IDirect3DDevice9 * g_pd3dDevice; 0 ? F5 l2 v+ F: ^
IDirect3DSurface9 * pSurface;
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, o: l0 U* R+ h- n `ZeroMemory(&d3dpp,sizeof(D3DPRESENT_PARAMETERS)); ! R! E5 q9 {* q" x, b
ZeroMemory( &d3dpp, sizeof(d3dpp) );
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if((g_pD3D=Direct3DCreate9(D3D_SDK_VERSION))==NULL) $ @+ [3 Y g6 \1 a7 v
{
& I6 k) \" K, N" Mreturn 1;
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if(FAILED(g_pD3D->GetAdapterDisplayMode(D3DADAPTER_DEFAULT,&ddm))) & V6 ?, [1 N2 r. [6 \3 ?! T0 d
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return 1; b% s' C$ z' x F) {/ z
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d3dpp.Windowed=TRUE; # m6 i+ c& m( m N) e8 O
d3dpp.Flags=D3DPRESENTFLAG_LOCKABLE_BACKBUFFER; / T5 X5 m5 e- e# P# Q$ L) m2 b+ q
d3dpp.BackBufferFormat=ddm.Format;
* Z: \& m# C9 R1 \% ud3dpp.BackBufferHeight=ddm.Height; 7 \: T7 L7 Q1 @( N$ [6 R
d3dpp.BackBufferWidth=ddm.Width;
* q3 ^7 S/ k- N9 k9 yd3dpp.MultiSampleType=D3DMULTISAMPLE_NONE; 7 u) {: F* J: V- k
d3dpp.SwapEffect=D3DSWAPEFFECT_DISCARD; & E' C% [, w; {7 [' O
d3dpp.hDeviceWindow=GetDesktopWindow();
7 S2 m# h" E! Ed3dpp.PresentationInterval=D3DPRESENT_INTERVAL_DEFAULT;
$ V Q( i( @1 R9 x) G Vd3dpp.FullScreen_RefreshRateInHz=D3DPRESENT_RATE_DEFAULT;
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if(FAILED(g_pD3D->CreateDevice(D3DADAPTER_DEFAULT,D3DDEVTYPE_HAL,GetDesktopWindow(),D3DCREATE_SOFTWARE_VERTEXPROCESSING ,&d3dpp,&g_pd3dDevice))) : r6 v! A( s* s+ I
{
8 R' s4 N$ H' Freturn 1; ^6 p/ {/ W/ c8 ?0 J
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if(FAILED(g_pd3dDevice->CreateOffscreenPlainSurface(ddm.Width, ddm.Height, D3DFMT_A8R8G8B8, D3DPOOL_SCRATCH, &pSurface, NULL))) * c& |7 q3 Q0 `8 F! p& Q% _2 G4 Z8 a
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return 1;
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g_pd3dDevice->CreateOffscreenPlainSurface(1024, 768, % j! ]5 o4 K' x0 |9 K3 J2 g
D3DFMT_A8R8G8B8, D3DPOOL_SCRATCH, &pSurface, NULL);
- p$ _; h, c8 f1 c- xg_pd3dDevice->GetFrontBufferData(0, pSurface); & P+ ?; S2 v. X2 g6 J
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D3DXSaveSurfaceToFile("Desktop.png",D3DXIFF_PNG,pSurface,NULL,NULL);//s保存为png格式
8 a) {- [' O8 N$ R6 K6 ^. x8 vD3DXSaveSurfaceToFile("Desktop.jpg",D3DXIFF_JPG,pSurface,NULL,NULL);//保存为 jpg格式
! h+ y- }5 p2 y' V; SD3DXSaveSurfaceToFile("Desktop.bmp",D3DXIFF_BMP,pSurface,NULL,NULL);//保存为 bmp格式
K+ H; C! B5 apSurface->Release(); 1 [; {+ t$ N9 E F0 C9 Z/ p3 H+ ` K
g_pd3dDevice->Release (); & }$ N( D' C0 N! w9 f2 o
g_pD3D->Release (); & B- {8 S- _7 @2 P. K b4 s
. G7 [ i4 i* W9 f/ dreturn 0; % O& B+ a2 C* w7 W* Y% I0 ]' d
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; o: A6 S8 r2 V$ z+ v//但这种方法并不能抓取有的播放器的图像,这是因为播放器显示页面时采用了hardware overlay (硬件加速), 0 h9 [1 i B% F1 H" }6 X
//你需要在“显示” 设置里面禁用该功能。或者有时你会发现,你多开一个播放器窗口,后面的就可以抓屏了,因为
$ A9 T3 R, l9 p5 i) C//overlay 技术的硬件支持有限,后面的不能再用这个技术了。有的人说编程hook 了DirectDraw的相应函数可以禁用
' w- ^4 X2 Z# l4 A# G! t5 b; p//这个功能。有的抓屏软件也可以做到,不知道人家是怎么做的。
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//下面是些参考资料: ) o% n9 V( Y z( j s3 ^
//Video Renderer (VR)是接收RGB/YUV裸数据,然后在显示器上显示的Filter。 " O( [5 y P4 ^
//为提高计算机画图性能,根据你计算机显卡的能力,VR会优先使用DirectDraw以及Overlay表面;
5 E8 \5 ]1 ]) T6 L( @//如果这些特性得不到显卡的支持,VR会使用GDI函数进行画图 : ]: i. e7 e+ K/ c
//Video Mixing Renderer Filter 7 (VMR-7),
! a4 t9 y5 \8 G# L//可以这么说,VMR是Windows平台上新一代的Video Renderer。 ! [/ V3 R- k. L1 r8 W
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//视频覆盖(Video Overlay) 或者说是hardware overlay 是早期的技术, 现在好像是VMR-7 , VMR-9 了
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- e( U) \' q8 ^5 F, e1 e//One consequence of hardware overlay use is that a screenshot program (for example,
! J. G1 N3 ~* k8 K//the one automatically built into Windows that activates when the PrtSc key is pressed) # [; I% k" a$ o$ S0 s
//often does not capture the content appearing in the hardware overlay window. Rather,
: s( P5 j) W' {' `; ~9 n//a blank region containing only the special mask color is captured. This is because the ! G, i$ { U5 J' e1 C" f# Y0 u* m. _. h
//screen capture routine doesn't consider the special video memory regions dedicated to
8 K7 e- b1 t2 Y+ i0 O9 l//overlays - it simply captures the shared main screen as rendered by the software's graphical - A, h' l6 E3 g, @
//subsystem. Some Digital Rights Management schemes use hardware overlay to display
* P" B& ?3 d1 p( c//protected content on the screen, taking advantage of this quirk to prevent the copying of
x: U5 d4 Y5 I7 {//protected documents by way of screen capture[citation needed]. Disabling the support for ( u" b! h& `3 I
//overlays causes the normally overlay using software to fallback to the shared memory,
9 \' A2 Q8 O# B% d2 O8 t' J; @$ g//enabling screenshots.
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//Starting with Windows Vista's enhanced graphics capabilities, the basic concept
+ n" {) ~- m: G# p5 V3 x//of hardware overlays is replaced by full hardware compositing for every application window & W( O! ]( t: Q9 E( l) J% c! F0 S2 l
//running on the system, not just movie players or games, through the Desktop Window Manager. ; ^( y1 V8 U7 f) F6 C
//Mac OS X has been using hardware compositing since Quartz Extreme was introduced in Mac OS X 10.2.
) }9 O, D: J9 U! }1 f//To improve performance, each program draws to its own independent memory buffer instead of to a 6 q+ u& \# ?8 F" o3 b" b
//slow graphical subsystem. (In Windows Vista, each hardware overlay is more correctly known as . |3 R- p5 T( | P. g
//a Direct3D surface). Then, the system's GPU assembles each of the windows into a single
6 v3 q, I" U/ }! H2 j4 o( [//display screen in real time. With enhanced GPUs on the market capable of stunning 3D
) N a2 X" `2 x& v" S% k//graphics as a consequence of the video game industry, impressive motion, scaling, 3 E- h! L* l$ ] j- [
//and lighting effects can be applied to normal 2D windows by the operating system.
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; m2 V9 I* [; U2 ]//步骤1双击“控制面板”中的“显示”图标,或在桌面空白位置单击右键,选择“属性”,打开显示属性设置窗口。选择“设置”选项卡,并单击窗口中的“高级”按钮,打开高级属性设置窗口。 1 r j. ?& Z; ^" _& ~* A) b
//步骤2 在高级属性设置窗口中选择“疑难解答”选项卡,拖动“硬件加速”滑块至“无”,单击“确定”退出。
1 h# ~3 \0 x% m$ E! S- E8 z//步骤3 在视频播放软件比如RealOne中拖拉滑杆至需要截取的画面,按PrintScreen键截取屏幕界面。
. N- v# A$ q. n" G! I$ p/ U0 H* h//步骤4 打开“开始”/“程序”/“附件”/“画图”,单击“编辑”/“粘贴”将截取后存储于剪贴板的屏幕截图粘贴到画图程序中,可以看到,已经可以成功截取视频图像,不过,较之启用硬件加速功能,此时的视频图像质量会有一定程度的损失 |