在Hook代码中的,我们也许要对前台surface,后台surface的内容进行判断和保存,以下代码可以作为参考。 / [% u U: i" X; u1 \. {) n
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原文
4 \% _6 C/ S" a) ]http://hi.baidu.com/widebright/blog/item/6b3a233f97147eea54e7233f.html7 |0 m8 P1 Y2 d# s2 _
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在VS2003, DirectX9, Windows xp中测试通过,可能需要安装 DirectXSDK才能编译成功的。 ( @' C K' N* A+ {# K; n
现在前面加上头文件和库, 然后需要截屏的时候,调用capture函数就可以了。 ( r0 s3 X5 u% _
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// Direct3D9 includes 1 [. [! t7 q* K7 J" r+ U
#include <d3d9.h> $ r# X& D' q/ J
#include <d3dx9.h> 2 U2 _5 g( g4 E; F r F" B6 r
#pragma comment( lib, "d3d9.lib" ) & \# e' T2 J6 f3 J! g3 g3 J5 g
#pragma comment( lib, "d3dx9.lib" )
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int Capture () 2 ~! o1 q* f2 a6 E' D
{
2 c. @. W# n* h) r0 V' ]LPDIRECT3D9 g_pD3D = NULL; 9 s1 F G4 v% U2 @ I7 |
D3DDISPLAYMODE ddm;
8 Q% Q5 K) M/ a! K* ED3DPRESENT_PARAMETERS d3dpp;
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IDirect3DDevice9 * g_pd3dDevice;
0 @ z4 V; I& p" I5 a9 d/ r* t7 a3 JIDirect3DSurface9 * pSurface;
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, ]" w8 J' Z5 e, b) xZeroMemory(&d3dpp,sizeof(D3DPRESENT_PARAMETERS)); ( D8 F2 \& `) y
ZeroMemory( &d3dpp, sizeof(d3dpp) ); 5 c) p1 \2 y3 _
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0 f r# B0 _) C0 H9 o- Oif((g_pD3D=Direct3DCreate9(D3D_SDK_VERSION))==NULL)
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return 1;
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' f _. c4 u) }* \& s/ Zif(FAILED(g_pD3D->GetAdapterDisplayMode(D3DADAPTER_DEFAULT,&ddm)))
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3 i* _3 k0 W/ }/ b9 L/ Wreturn 1;
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+ X& h# P' K/ W- E- n5 c7 F# H) \d3dpp.Windowed=TRUE; 3 u+ z/ S1 ~! X3 V$ {% r
d3dpp.Flags=D3DPRESENTFLAG_LOCKABLE_BACKBUFFER;
* V: n$ }$ r, l0 a! I! Pd3dpp.BackBufferFormat=ddm.Format;
, p# q3 a! A( @. C% [" Y, s3 r' yd3dpp.BackBufferHeight=ddm.Height; 1 w3 i! j3 p+ [
d3dpp.BackBufferWidth=ddm.Width; & g9 n% C* p/ g5 T
d3dpp.MultiSampleType=D3DMULTISAMPLE_NONE;
0 h- ]9 H2 H+ }, fd3dpp.SwapEffect=D3DSWAPEFFECT_DISCARD; + l: ~9 W3 g# h0 k; P
d3dpp.hDeviceWindow=GetDesktopWindow(); 7 x5 n, p7 }9 V6 I6 {
d3dpp.PresentationInterval=D3DPRESENT_INTERVAL_DEFAULT; ) V/ d" p. P$ Q) y) `
d3dpp.FullScreen_RefreshRateInHz=D3DPRESENT_RATE_DEFAULT; 0 n* e0 G9 k5 ^
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if(FAILED(g_pD3D->CreateDevice(D3DADAPTER_DEFAULT,D3DDEVTYPE_HAL,GetDesktopWindow(),D3DCREATE_SOFTWARE_VERTEXPROCESSING ,&d3dpp,&g_pd3dDevice)))
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4 n0 p5 D! x% ^/ e% K3 t3 ereturn 1; - R2 [% p' d% @! j
} - n/ X0 t* s. q9 {( R0 D
6 d' q1 c/ q/ |1 X4 N& g3 jif(FAILED(g_pd3dDevice->CreateOffscreenPlainSurface(ddm.Width, ddm.Height, D3DFMT_A8R8G8B8, D3DPOOL_SCRATCH, &pSurface, NULL))) 2 W j& g0 G4 e. V$ f: l
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return 1; 6 c R/ V4 c9 N. D
}
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g_pd3dDevice->CreateOffscreenPlainSurface(1024, 768, 3 `3 w# M8 E5 J j
D3DFMT_A8R8G8B8, D3DPOOL_SCRATCH, &pSurface, NULL);
5 _; T' k/ t8 \. ?" D! o# pg_pd3dDevice->GetFrontBufferData(0, pSurface); 1 q; v: s" R T7 O0 T' t
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D3DXSaveSurfaceToFile("Desktop.png",D3DXIFF_PNG,pSurface,NULL,NULL);//s保存为png格式 9 k5 Y5 A8 h, g; L- q) S2 |+ X7 v" ^
D3DXSaveSurfaceToFile("Desktop.jpg",D3DXIFF_JPG,pSurface,NULL,NULL);//保存为 jpg格式 + D( N2 i, ]5 w9 c; Y' w) S: {
D3DXSaveSurfaceToFile("Desktop.bmp",D3DXIFF_BMP,pSurface,NULL,NULL);//保存为 bmp格式 # x V) `1 E3 u8 P- n: ^# O
pSurface->Release(); ) |9 |7 J2 b. z3 @; q3 a
g_pd3dDevice->Release ();
0 [: J: [7 n) m' J7 A) H( Vg_pD3D->Release ();
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return 0;
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: A7 x- X( O% m. T( Y8 P" I9 }7 n; t//但这种方法并不能抓取有的播放器的图像,这是因为播放器显示页面时采用了hardware overlay (硬件加速),
& D! A+ Y7 e+ h0 a( _9 e/ b' P* e//你需要在“显示” 设置里面禁用该功能。或者有时你会发现,你多开一个播放器窗口,后面的就可以抓屏了,因为
5 D' Q3 I: d- L' e0 g9 ~4 ~' r//overlay 技术的硬件支持有限,后面的不能再用这个技术了。有的人说编程hook 了DirectDraw的相应函数可以禁用 + | }) }6 N. c
//这个功能。有的抓屏软件也可以做到,不知道人家是怎么做的。 7 W: c9 l) O( ]4 v" J
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//下面是些参考资料:
$ [4 _3 G) u$ ?0 P8 ]//Video Renderer (VR)是接收RGB/YUV裸数据,然后在显示器上显示的Filter。
1 Y% g% o5 E, h r1 K0 S1 @" h//为提高计算机画图性能,根据你计算机显卡的能力,VR会优先使用DirectDraw以及Overlay表面;
( E# ?. j: x6 e2 m4 h//如果这些特性得不到显卡的支持,VR会使用GDI函数进行画图 . O$ A/ r; l! [ @! o3 y
//Video Mixing Renderer Filter 7 (VMR-7),
- t6 {+ `8 i& k+ T//可以这么说,VMR是Windows平台上新一代的Video Renderer。
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) ^6 ?9 F' F6 n' m, P//视频覆盖(Video Overlay) 或者说是hardware overlay 是早期的技术, 现在好像是VMR-7 , VMR-9 了 4 g9 `$ L$ U' A7 V
4 ]8 [# t' w: \1 Y; g) P//
. |: [% p( d; j' A5 A1 I; m//One consequence of hardware overlay use is that a screenshot program (for example,
5 C: O0 ]$ d1 ]1 s u% x/ t' ?//the one automatically built into Windows that activates when the PrtSc key is pressed)
) E, _# V+ [1 y' a) H& T4 Z% _ @//often does not capture the content appearing in the hardware overlay window. Rather, " u/ m! |/ Z- e$ K) T- ~( T9 O
//a blank region containing only the special mask color is captured. This is because the ' y( X8 O, u1 K9 `/ t
//screen capture routine doesn't consider the special video memory regions dedicated to
3 f, r1 i- k, Q4 k. J9 y4 [//overlays - it simply captures the shared main screen as rendered by the software's graphical
+ K- t# w9 D! x t' q//subsystem. Some Digital Rights Management schemes use hardware overlay to display 4 w9 B- P2 u2 U# b5 F
//protected content on the screen, taking advantage of this quirk to prevent the copying of
9 Q8 L7 O* I% q0 c# ^+ ? n# B//protected documents by way of screen capture[citation needed]. Disabling the support for 5 I$ x2 T% m/ j& q# V+ ~- L1 T9 e
//overlays causes the normally overlay using software to fallback to the shared memory, $ z) P: ?( H5 o6 ?
//enabling screenshots. : i3 ~' W% w1 l7 p: l$ p! E7 ? p
4 ~) K7 {5 C- [8 M+ [//Starting with Windows Vista's enhanced graphics capabilities, the basic concept
7 a' q3 ?' ?/ H/ D8 {6 j6 G//of hardware overlays is replaced by full hardware compositing for every application window
9 H/ i$ b9 E2 B- B p, a//running on the system, not just movie players or games, through the Desktop Window Manager. * n3 p' Y. ~. a5 W- C
//Mac OS X has been using hardware compositing since Quartz Extreme was introduced in Mac OS X 10.2.
& a$ l: t) G1 K7 a6 I- P) _: A7 c9 P//To improve performance, each program draws to its own independent memory buffer instead of to a 4 |- L7 K' |2 U
//slow graphical subsystem. (In Windows Vista, each hardware overlay is more correctly known as
% x# N* i1 y" g$ U; {//a Direct3D surface). Then, the system's GPU assembles each of the windows into a single 5 c: s" C( N7 A8 Z4 p) V
//display screen in real time. With enhanced GPUs on the market capable of stunning 3D
- J7 @1 v. [2 D6 H//graphics as a consequence of the video game industry, impressive motion, scaling,
0 E. O& f5 L! c0 z& `3 l5 H3 T1 B+ X. k//and lighting effects can be applied to normal 2D windows by the operating system.
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! E7 N8 } U1 \+ H7 z1 p//步骤1双击“控制面板”中的“显示”图标,或在桌面空白位置单击右键,选择“属性”,打开显示属性设置窗口。选择“设置”选项卡,并单击窗口中的“高级”按钮,打开高级属性设置窗口。
; ?+ \/ e9 `* s, g3 w" y2 n+ ]//步骤2 在高级属性设置窗口中选择“疑难解答”选项卡,拖动“硬件加速”滑块至“无”,单击“确定”退出。
1 ~% i1 F e( `" a/ [* {//步骤3 在视频播放软件比如RealOne中拖拉滑杆至需要截取的画面,按PrintScreen键截取屏幕界面。 - ?/ E% _* A( T4 d7 H8 V y
//步骤4 打开“开始”/“程序”/“附件”/“画图”,单击“编辑”/“粘贴”将截取后存储于剪贴板的屏幕截图粘贴到画图程序中,可以看到,已经可以成功截取视频图像,不过,较之启用硬件加速功能,此时的视频图像质量会有一定程度的损失 |