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http://forum.xentax.com/viewtopic.php?f=10&t=4514 8 z0 f2 B, n, g& [" |
http://forum.xentax.com/viewtopic.php?f=10&t=4530 ! I% V9 e7 } l
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1代
" A( V* h" g2 ^I think, you are looking for the "local.bin" file, whitch has this structure:
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' w1 d9 N# g( T0 T: R- `" U' FCode:
) i3 J, g! b: V4 p' B% m -> Header: (4 bytes) & K( b& \! g$ `! U
NrofFiles : WORD;
7 s/ u. p% p: C4 {) r- u Unknown : WORD; // $1000
$ M% Y2 G) X6 h) r# R( [ -> Directory: (NrOfFiles * 16 bytes) & X8 c& C( p) g- H& r+ w
for each file:
9 s/ k7 O; N, b! u -> FileID : DWORD; + L) S; l! g; G7 S
-> RelativeFilePos : DWORD; // from the Start of The "File Data" ! V2 B* g$ F' i3 t" t6 k& J
-> FileSize : DWORD; // size of the file, no compression used
& D2 t' ~, a* G/ b7 ~ -> CheckSum : DWORD; // the negative of the data's CRC32 value , O$ r8 {) I s w5 R
-> File Data...
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, r) s1 H! y6 pThe game text file is the file with FileID 0xFCD0A552
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7 \" _1 l" K1 d0 c5 O( U2 cI also created a primitive BIN extractor for the "local.bin" file 5 A `5 @* Y/ [5 A8 c% f
8 ^! y, Z" t* K* c( u! x+ k& TUsage: darkeXtr.exe <BIN_File> <TargetDir>
( N) p2 x) J3 i- m& Yexample: darkeXtr.exe local.bin e:\temp\target 8 H# e/ A8 _( L
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A .BIN updater also included! , O4 [2 r) K% r4 }
) n4 H" R1 s; G* M( cUsage: darkUpdater.exe <BIN_File> <DataFile_to_Update> <IDnumber>
( n6 O! G9 N W Aexample: darkUpdater.exe local.bin e:\mytranslation\mytext.txt FCD0A552 ( ~9 A3 d8 f( G
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2代
- B3 @0 J5 w8 q3 p) SdarkUpdater works only with the 1st part of the game.
+ O+ n( Y' q, g2 k& w0 u7 f* fHere are the programs for the 2nd part: dark2eXtr and dark2Updater!!!
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9 A- x7 ~' X% y' L4 t9 aThe structure of the 'local_english.bin' file:
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+ D& z B3 X3 l' k$ }" F# T/ P+ E) J -> Header: (16 bytes) ; U3 H& Y' y- z( ^5 E, } o
ID : Array[0..3] Of Char; // 'CP11' ( r, A7 P: s* t# [
Version : DWORD; // $200 3 Y! K k7 t! `, Z8 s( v
NrOfFiles : DWORD; ( o/ B o! z8 l7 O% M; p7 N8 {
DataSize : DWORD; // size of the FILE DATA
, F2 p0 e- r4 P) Y5 } -> Directory: (NrOfFiles * 64 bytes) ) ^4 L: f% p# w9 V
for each file: 7 T. k2 ` b4 y2 x' e6 u/ M% j/ r
-> FileID : DWORD;
' p- C" X$ q- Q1 R6 k -> FileStartPos : DWORD; 0 }$ L, } K; X" }
-> FileSize : DWORD;
$ j* F* i, n/ F: w' M: f3 O- O -> CRC32 : DWORD; // the CRC32 value of the data
, d7 z B2 y/ O9 w -> FileName : Array[0..47] Of Char; // with padding zeroes to fill the space - r F+ N3 ?. f- P& `
-> Padding Zeroes: to align the FILE DATA to $8010 starting position
$ t# {7 a; x+ S/ K -> FILE DATA... / C4 e+ ]' |3 i# C; y% U, J
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2010.7.3 更新2 _7 Y$ T8 P1 u" b
放上老外最新放出的图形界面版。
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