本帖最后由 shane007 于 2011-1-18 22:18 编辑 - @ {+ p( ~6 ]. K! A
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http://trlc.planetaclix.pt/TEXTU ... /texture_finder.htm2 K8 \7 w) s9 f# F( Y- A
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在分析游戏的图片的时候会很有用的。; @' M: p; s& c# v F$ Z
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TEXTURE FINDER - SERIES 1
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Designed to find textures inside any uncompressed files. Any size, any pixel bit format, any binary file. It only requires that the file be uncompressed. This tool is intended to be used by researchers and developers with a good understanding of bitmap formats.2 g7 M: Z, d) j* E7 l$ ]; V; h
VERSION 1.3.2 is the last one of this first series., }7 @) X t5 I+ y/ u' g5 T2 U
The main code needs to be re-written from scratch., l+ O/ m1 i5 W; g8 k" [: o
Instead of attempting to load the entire file into memory, Series2 will use scanning techniques and only load segments of the file.# @: {* z$ n9 p( O+ O! [ {2 a- C& J; W
This will allow Texture Finder Series2 to handle the huge files found in recent games without overloading the computer's memory.
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! [! g$ @ }% g0 ]Formats implemented so far:$ v5 f3 a9 \/ u, m' [
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TRUE COLOUR (RGBA) FORMATS :% b. Y8 T7 G3 I, u: ?' ~/ o& z
64bits 16x4
. W) S# k. f1 u- G48bits 16x3
. n3 u, r( Q2 L32bits 8888
2 X( G$ [7 v/ Z/ Z0 G1 Z24bits 888: A! f5 G4 ]& j0 W& o, v
16bits 565
9 b/ [4 t* |9 @8 ~) z15+1bits 15558 n2 [6 U+ T( [& f
12+4bits 4444
B& B' C3 b: [1 t* @: F5 |08+8bits 8332' z' p1 ?+ { ~+ r
08bits 332
$ w- _6 f+ N* y$ t! n3 `! Y06+2bits 2222
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1 l# P5 p$ @9 q p' rPALETTE FORMATS :
5 Y$ z4 f8 X5 c" v( f5 Q% EP8 256 colours
5 A' `, n1 D' NP4 16 colours
" \6 f4 Y! X7 P) nP1 2 colours
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; F: L5 w% p" q; J& eQUAD FORMATS (alpha channel implemented only in series 2) :
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$ r( i5 I# L& h" vDXT5
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