Wintermute Engine在2.14 情人节推出了WME 1.8.10,对宽平显示器的支持有了改进。
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原文
" l8 \- G0 H' \* \( rhttp://forum.dead-code.org/index.php?topic=2346
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更新点3 ?( O& \5 I4 R7 A
Version 1.8.10 (February 14th, 2009)8 m' q. G% |" v0 ]
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Support for maintaining optimal aspect ratio when running normal resolution game on a widescreen monitor and vice versa. See the "Wide screen support" chapter in documentation for more details.$ U2 Z2 j3 N( m7 z, x% b3 I
WME now uses nearest higher resolution for full-screen if the originally requested resolution isn't available. ) O* C2 Y0 e0 x" W' A, _* @" p
New "Use desktop resolution" setting in ProjectMan, which allows players to run the game in monitor's native resolution.
1 Y5 r e4 _0 S0 |: b1 w: {' KNew script property actor3D.AmbientLightColor for overriding ambient lighting for individual actors.
$ X) i4 Q1 f' p3 B( mNew script property Game.SaveDirectory for querying the directory where saved games are stored.
5 { K0 _& r2 _8 KUpdated Theora video library to version 1.0.
' j( i( T6 V* ]7 AFIX: Rare crash in pathfinding for 3D actors.
" G' w2 g4 D) }8 zFIX: 3D actors sometimes briefly displaying wrong pose when transitioning between animations.
% `% Z) D- v* D: U7 tFIX: 3D actors not resetting talking animation when talking on other channel than 0. 8 I' h/ s2 y( v8 V# P1 b3 W
FIX: DropToFloor property incorrectly affecting 3D actor attachments moving them to unexpected positions.
: f0 Y' g; C! l2 TFIX: Nested GUI windows displaying in wrong position if their parent window is moved. |