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http://forum.xentax.com/viewtopic.php?f=10&t=4514
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1 t3 G' V# `; s3 O8 II think, you are looking for the "local.bin" file, whitch has this structure: 0 S S/ I; q8 m2 w
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/ _0 q& x* e; L$ w; Z -> Header: (4 bytes) # e# r2 W; T0 v% f
NrofFiles : WORD; # n; T+ T* D8 N S
Unknown : WORD; // $1000 $ B( j( Q. @! v( a! B- N
-> Directory: (NrOfFiles * 16 bytes)
/ v; w* g8 w, o( H* r& { for each file:
: c( g) ? A B: N' _ -> FileID : DWORD;
- o3 [4 t: y* z- J% a -> RelativeFilePos : DWORD; // from the Start of The "File Data" ! d% ~) G# n9 o4 \; ^( [7 E: N
-> FileSize : DWORD; // size of the file, no compression used t1 y+ [4 p: D7 A' b2 e
-> CheckSum : DWORD; // the negative of the data's CRC32 value 3 t9 w" V5 X$ M/ f
-> File Data...
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The game text file is the file with FileID 0xFCD0A552 8 O5 l3 a& _+ P0 O0 V7 m
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I also created a primitive BIN extractor for the "local.bin" file 7 h# H/ h6 W9 m$ y: V( H
1 \: f- G& V' ^4 AUsage: darkeXtr.exe <BIN_File> <TargetDir> 9 t1 O( B5 [* X& F/ F4 F
example: darkeXtr.exe local.bin e:\temp\target , u+ j3 W0 o. b7 i( r4 B
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A .BIN updater also included!
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Usage: darkUpdater.exe <BIN_File> <DataFile_to_Update> <IDnumber>
' a# g/ ]0 F1 L3 o; uexample: darkUpdater.exe local.bin e:\mytranslation\mytext.txt FCD0A552
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2代
' N5 q% C: e! }2 O1 b7 B' z h# DdarkUpdater works only with the 1st part of the game. ! q8 H8 s7 \9 z. D3 c( |
Here are the programs for the 2nd part: dark2eXtr and dark2Updater!!!
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The structure of the 'local_english.bin' file: * a b$ r* N6 E& k* [$ o
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2 j/ k% I& Z+ ?1 e/ p -> Header: (16 bytes) 9 p9 R* ^' H: W( T
ID : Array[0..3] Of Char; // 'CP11'
0 l- X( F: ~( g6 h: F Version : DWORD; // $200 * }* b6 }5 ~- ?7 `0 j9 E
NrOfFiles : DWORD; 6 I& d6 V( N! J7 Y+ Y
DataSize : DWORD; // size of the FILE DATA + u6 s; n* [$ H* D) ~1 H4 V+ A
-> Directory: (NrOfFiles * 64 bytes) $ N6 I* v p4 O9 X- d( {
for each file:
% ~ ?" L B2 X, k% q -> FileID : DWORD; " {( a" e) N' z! y
-> FileStartPos : DWORD; * m0 A) n$ A; Y/ O; j, f; w
-> FileSize : DWORD; # D5 e4 G7 Y5 Q0 I& K
-> CRC32 : DWORD; // the CRC32 value of the data
: \- o! \( f' D- V) G- { -> FileName : Array[0..47] Of Char; // with padding zeroes to fill the space
7 ~" z: x& t4 f6 c0 ]6 r -> Padding Zeroes: to align the FILE DATA to $8010 starting position
5 ?8 @& [% L* b3 v% f3 e: o -> FILE DATA... ' }% y, A! Z6 `2 n2 u
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2010.7.3 更新
. l9 b' e, {- p! [放上老外最新放出的图形界面版。) h6 F% j" u/ J$ V
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