原文
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! Q$ b5 y3 [+ zhttp://forum.xentax.com/viewtopic.php?f=10&t=4514
! v% T1 x$ H5 w- U! H: Zhttp://forum.xentax.com/viewtopic.php?f=10&t=4530 1 ?( @4 \- ]3 ^4 \6 ~
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I think, you are looking for the "local.bin" file, whitch has this structure:
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: u9 B. m: D4 o0 b6 y! @" B2 ]Code:
. g9 o; {" x; z6 @ -> Header: (4 bytes)
8 U* f5 V' W5 G) M) M5 f NrofFiles : WORD;
3 e. B+ K2 }5 T: [ ~ Unknown : WORD; // $1000
/ ]; R/ G" e. [# U& F! U: w -> Directory: (NrOfFiles * 16 bytes) $ u& j( A7 r9 t V$ {% S7 N
for each file:
5 d. }& Y% E. |( d: Z7 c+ j# H -> FileID : DWORD;
0 K4 S2 y0 @% q) B' B! d3 e/ Q -> RelativeFilePos : DWORD; // from the Start of The "File Data" 0 W; i2 ?+ B# u- i! k" n1 e, m# I
-> FileSize : DWORD; // size of the file, no compression used
" B8 q5 a3 n/ _" l6 D' q+ C -> CheckSum : DWORD; // the negative of the data's CRC32 value 0 K) L1 ]* b9 d* z, F- ?/ \( W6 Q0 m
-> File Data... 1 A: i( ^6 p# q+ M6 t
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' ^3 z8 F; _9 l% ^" g+ N. z5 N5 KThe game text file is the file with FileID 0xFCD0A552
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I also created a primitive BIN extractor for the "local.bin" file
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Usage: darkeXtr.exe <BIN_File> <TargetDir> ( I; _: A0 |8 h4 \7 y# t/ P
example: darkeXtr.exe local.bin e:\temp\target
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A .BIN updater also included! * s, C q" E* j9 e. m4 m2 B; ?
/ P- X, W- v+ d5 | P8 ~Usage: darkUpdater.exe <BIN_File> <DataFile_to_Update> <IDnumber>
9 f( Z! J5 ~) y7 A6 kexample: darkUpdater.exe local.bin e:\mytranslation\mytext.txt FCD0A552 ; a9 D1 F; ^) ?' f8 L. T* j
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2代
- b1 ]) Q$ y' h. m/ EdarkUpdater works only with the 1st part of the game.
7 c4 s0 a& H# ?2 s) ?1 _" dHere are the programs for the 2nd part: dark2eXtr and dark2Updater!!!
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The structure of the 'local_english.bin' file:
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-> Header: (16 bytes) 7 g8 S: r% J, W9 [7 T" [, \
ID : Array[0..3] Of Char; // 'CP11'
) {4 f0 i. r2 K' b1 r7 ?* P Version : DWORD; // $200
! p2 v6 n q4 n- H: ~ NrOfFiles : DWORD; * ^3 t* F+ e I# w; D3 T
DataSize : DWORD; // size of the FILE DATA
% Z$ \" g2 K, C& t X0 x& p- o -> Directory: (NrOfFiles * 64 bytes)
8 N; B- E1 ^+ w h! D for each file: 5 \# w* B& _2 c. u( Z4 C& E
-> FileID : DWORD;
9 I! W; L; q) R/ B" f -> FileStartPos : DWORD;
) |; Z& T* r! G -> FileSize : DWORD;
, D3 h, q, q$ R4 a1 r& } -> CRC32 : DWORD; // the CRC32 value of the data
& t |4 G0 z1 B9 ]. t# P- s -> FileName : Array[0..47] Of Char; // with padding zeroes to fill the space ; F$ r6 n9 j' W4 B/ W8 G. O
-> Padding Zeroes: to align the FILE DATA to $8010 starting position
/ U: W% @+ ~1 w -> FILE DATA...
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2010.7.3 更新
/ V- W" T! Z8 q, [8 U放上老外最新放出的图形界面版。
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