Credits.cpp(44): mpFont = mpInit->mpGame->GetResources()->GetFontManager()->CreateFontData("verdana.fnt");
* h- a5 z! R+ y ]9 m+ nDeathMenu.cpp(45): mpFont = mpInit->mpGame->GetResources()->GetFontManager()->CreateFontData("verdana.fnt");5 n. h5 Y; W! I g" V5 K3 F. q
DeathMenu.cpp(177): mpFont = mpInit->mpGame->GetResources()->GetFontManager()->CreateFontData("verdana.fnt");2 L2 t6 m4 U3 C- R9 T1 q& B
DemoEndText.cpp(39): //mpFont = mpInit->mpGame->GetResources()->GetFontManager()->CreateFontData("verdana.fnt");9 D, E( \* V/ p. i& F
EffectHandler.cpp(676): mpFont = mpInit->mpGame->GetResources()->GetFontManager()->CreateFontData("verdana.fnt");
& Q: C r) Z! e: v/ i# \: XGameMessageHandler.cpp(39): mpFont = mpInit->mpGame->GetResources()->GetFontManager()->CreateFontData("verdana.fnt");! C/ _6 H* A' R
GraphicsHelper.cpp(40): mpFont =mpInit->mpGame->GetResources()->GetFontManager()->CreateFontData("font_menu_small.fnt");8 ]1 u( V$ g- ^2 A5 Z9 M9 q
Init.cpp(607): mpDefaultFont = mpGame->GetResources()->GetFontManager()->CreateFontData("verdana.fnt");% }/ P8 Y: K5 ^' N9 U$ i* O
IntroStory.cpp(340): mpFont = mpInit->mpGame->GetResources()->GetFontManager()->CreateFontData("font_computer.fnt");
; p, @" ~$ h1 K! [9 `+ R# [ hInventory.cpp(59): mpFont = mpInit->mpGame->GetResources()->GetFontManager()->CreateFontData("verdana.fnt");5 M3 g% E1 r, E. n, f% n
Inventory.cpp(193): mpFont = mpInit->mpGame->GetResources()->GetFontManager()->CreateFontData("verdana.fnt");$ C$ M" r9 x6 D, c+ Z; ]7 ]. ^
Inventory.cpp(744): mpFont = mpInit->mpGame->GetResources()->GetFontManager()->CreateFontData("verdana.fnt");6 N: k! ], L+ ` w
MainMenu.cpp(101): mpFont = mpInit->mpGame->GetResources()->GetFontManager()->CreateFontData("font_menu_small.fnt",30);
* U7 i1 t/ b& j; O5 QMainMenu.cpp(188): mpFont = mpInit->mpGame->GetResources()->GetFontManager()->CreateFontData("font_menu_small.fnt",30);
# ?4 T3 Q/ L- X& u/ wMainMenu.cpp(291): mpFont = mpInit->mpGame->GetResources()->GetFontManager()->CreateFontData("font_menu_small.fnt",30);) \$ a4 M0 C: s$ Q* M0 H4 n
MainMenu.cpp(410): mpFont = mpInit->mpGame->GetResources()->GetFontManager()->CreateFontData("font_menu_small.fnt",30);
5 Q. B# W3 |' P& v: }MainMenu.cpp(2070): mpFont = mpInit->mpGame->GetResources()->GetFontManager()->CreateFontData("font_menu_small.fnt",20,32,255);; c: N. ?# O3 s7 o" W
MainMenu.cpp(2071): mpTipFont = mpInit->mpGame->GetResources()->GetFontManager()->CreateFontData("verdana.fnt");+ l4 O& X* I, f6 a7 k
MapLoadText.cpp(40): mpFont = mpInit->mpGame->GetResources()->GetFontManager()->CreateFontData("verdana.fnt");
/ R' P, {/ d- K+ H5 \MapLoadText.cpp(41): mpTextFont = mpInit->mpGame->GetResources()->GetFontManager()->CreateFontData("font_computer.fnt");8 }5 r& b: l0 s4 Z) o
Notebook.cpp(39): mpFrontFont = mpInit->mpGame->GetResources()->GetFontManager()->CreateFontData("verdana.fnt");4 }' t! u7 s- m. `% n
Notebook.cpp(168): mpTextFont = mpInit->mpGame->GetResources()->GetFontManager()->CreateFontData("cour.fnt",14);
/ h+ J, K: e4 j, ~; C+ R. @! |Notebook.cpp(397): mpTextFont = mpInit->mpGame->GetResources()->GetFontManager()->CreateFontData("verdana.fnt",14);* @6 g- b9 L9 @2 a
Notebook.cpp(670): mpTextFont = mpInit->mpGame->GetResources()->GetFontManager()->CreateFontData("cour.fnt",14);
# `2 Q6 N& O4 X5 `Notebook.cpp(671): mpNavigateFont = mpInit->mpGame->GetResources()->GetFontManager()->CreateFontData("verdana.fnt");2 G6 x; {5 A, [: z! X) n; x
Player.cpp(196): mpFont = mpResources->GetFontManager()->CreateFontData("verdana.fnt");
( @/ |' M9 ?6 A3 L+ w# {$ h) {PlayerHelper.cpp(2134): mpFont = mpInit->mpGame->GetResources()->GetFontManager()->CreateFontData("verdana.fnt");
4 O4 N4 d; Q) T6 H+ ?# VPlayerState_Interact.cpp(53): mpFont = mpInit->mpGame->GetResources()->GetFontManager()->CreateFontData("verdana.fnt");
& X$ P# H' F- {- m4 s RPlayerState_InteractHaptX.cpp(54): mpFont = mpInit->mpGame->GetResources()->GetFontManager()->CreateFontData("verdana.fnt");
% N. T9 U3 m$ n7 q' }" w" B# h$ f' SPreMenu.cpp(39): mpFont = mpInit->mpGame->GetResources()->GetFontManager()->CreateFontData("verdana.fnt");
. v, [+ d( B, ZPreMenu.cpp(40): mpTextFont = mpInit->mpGame->GetResources()->GetFontManager()->CreateFontData("font_computer.fnt");( ]0 M) ]! p: h2 g) a7 U+ J
RadioHandler.cpp(35): mpFont = mpInit->mpGame->GetResources()->GetFontManager()->CreateFontData("verdana.fnt"); |