本帖最后由 shane007 于 2011-1-18 22:18 编辑
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http://trlc.planetaclix.pt/TEXTU ... /texture_finder.htm9 Y# P/ x5 P$ Y6 t
, r# R% e$ K; r/ q" y' _在分析游戏的图片的时候会很有用的。
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# A6 a7 O3 M" rTEXTURE FINDER - SERIES 1$ v( u; t' ?/ a' K
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Designed to find textures inside any uncompressed files. Any size, any pixel bit format, any binary file. It only requires that the file be uncompressed. This tool is intended to be used by researchers and developers with a good understanding of bitmap formats.
7 O$ k% t, m$ }VERSION 1.3.2 is the last one of this first series.
O. A2 U; c% w) CThe main code needs to be re-written from scratch.
" {4 d0 A) V- L. e, {1 MInstead of attempting to load the entire file into memory, Series2 will use scanning techniques and only load segments of the file.0 M0 o" y9 A- ~7 } Z$ w$ _
This will allow Texture Finder Series2 to handle the huge files found in recent games without overloading the computer's memory.
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Formats implemented so far:
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TRUE COLOUR (RGBA) FORMATS :& \8 v S# ]' Q6 r. e) k
64bits 16x4- s6 v0 |( i, {" u, e, N
48bits 16x3" ]% {- u9 ?- `
32bits 8888 Q5 H* `# Z% c# e7 P
24bits 8887 M6 s6 j+ F1 g
16bits 565( w8 n4 a- F3 }) W$ M! h
15+1bits 15553 R( W0 W. d1 p
12+4bits 4444
# O2 o+ F5 P) J7 X8 A08+8bits 8332
! e. U4 `, i, e08bits 3326 l& i3 B0 u2 } E& y$ a" r2 H- T
06+2bits 2222
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PALETTE FORMATS :% L8 _7 e% N! }% |; m
P8 256 colours
# ~) q- V3 t3 E' YP4 16 colours
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QUAD FORMATS (alpha channel implemented only in series 2) :5 f/ l3 x ?! e" P9 d
DXT1
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