本帖最后由 shane007 于 2011-4-29 06:41 编辑
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) O- U; o$ h, f勤快的老外又放出了这个好东西,配合quickbms使用。% ]. K" ]1 S1 ]/ m+ F4 }1 H2 m
好多小游戏都是用Shockwave Director做的,包括神秘视线。
0 r# l, q Q0 n5 F- W" ~8 h8 ?; r+ A; k: I如果能做出打包器的话,就又能解决好多游戏的汉化了。- # Shockwave Director dcr/dir/dxr/cst dumper
% g P0 F8 |8 e, x3 }( k; p - # script for QuickBMS http://aluigi.org/papers.htm#quickbms
2 G8 {. a, `% d0 L# J/ Z - % [/ V6 I$ d, f! |3 n' J' o
- quickbmsver 0.4.11& z% D8 ~4 G# P) X, l0 \$ s
- getdstring RIFX_SIGN 4
1 N" ?2 c1 T. s$ e' q% |6 s' ] - if RIFX_SIGN == "RIFX"
8 r L. U2 B/ u1 f D) R9 s - endian big" p) ~; A5 @7 i( T$ k
- elif RIFX_SIGN == "XFIR"
, t1 D2 x5 U, d" Y' y2 p" e4 ] - endian little
, V$ b) H( Z/ t" r - else
3 c* v! m8 P, s, ^- N4 c - cleanexit
& h9 b4 ~; O! \0 A - endif3 A b" S6 J s0 s* [
- get SIZE long
9 h. p; x: \7 p; O5 u( n2 X5 ~ - get SIGN long
: y% \9 A; g0 Y" r4 N; R - if SIGN == 0x4647444d" I! r+ R ^ d0 }" k
- get NAME fullname
' Z7 Y* a& S; y5 ? - get FOLDER current_folder( M+ G) H U* @# P. [$ l3 ~5 z7 D
- print "\nyou must use offzip with this file:\nhttp://aluigi.org/mytoolz.htm#offzip\n\n offzip -a \"%NAME%\" \"%FOLDER%\" 0"3 R) \. m2 t# {0 L1 b
- cleanexit
& Q9 N3 ]7 @/ a, l - endif; W4 o, T t* I. D$ R" e; O
3 v+ C; W: |; P! D' B) l( }4 r% m- set FIRST = 1, q' I; K/ }5 ]; z& f0 z4 {2 h5 u/ R
- for i = 0$ b* ]6 E8 g' X& O$ h; c" d
- savepos CURR_OFFSET3 E# S6 \( [6 j6 g6 E2 u
- getdstring SIGN 4. z: ]- o& H" Y! b0 e; G' X2 s
- if RIFX_SIGN != "RIFX"- D0 S- P# P; D+ B4 V2 w$ n
- string SIGN r= SIGN
. P; N, {* x1 F" i - endif) Q2 p- X2 c/ ^, T) m3 S) h
6 v$ O3 X- u4 [- math SKIP_SIZE = 0x10' [9 R) a/ c$ H5 o) g: o" e
- if SIGN == ""
+ n" G4 E- L+ R3 P) C x - cleanexit8 `) b& {" ^5 |; ~
- elif SIGN == "RIFX" A+ e5 }# P4 B$ p6 _
- elif SIGN == "imap"
2 G4 o" P2 ^1 g$ u1 `! S - if FIRST != 0( N! N' b8 K. |2 E$ D; k
- get DUMMY long% s3 @* d7 ?4 J9 _' {
- get DUMMY long6 {, c$ L! i3 Z, z+ E. ^0 s
- get OFFSET long3 F- M1 P* B# }: A7 H) L# x( n
- if OFFSET > CURR_OFFSET. m$ }4 F2 b* g: `
- goto OFFSET
! g8 b# ^/ j, s - math SKIP_SIZE = 03 Z4 n4 X4 z2 C: ^. _4 Z
- endif- j( k! K4 s5 i# s
- endif' X% Z" R& C+ o" A, C
- elif SIGN == "mmap"
. @- i4 d& f# c2 i1 @- M8 p - if FIRST != 0
8 n' F! M, {1 N$ d# t& m# } - math SKIP_SIZE = 0x1c( @, O% W4 x, N6 O; x/ p% R
- set FIRST = 0& g3 f, y8 m, A1 \0 q2 X6 Q
- endif
: y& [+ Z6 K6 y$ p - # filters start here4 J) D, ?' F& {1 G$ s! N* k
- elif SIGN == "VERS"- o2 [6 J1 H3 Z# x2 A+ w& M
- elif SIGN == "CASt"
5 }3 ^, {2 S& m - elif SIGN == "CAS*"( {: P; a! |% ^- D. k4 i5 m0 v
- elif SIGN == "Lctx"
/ j( i2 Y7 T% ]3 q5 s - elif SIGN == "LctX"0 {1 L4 t7 [; ^. Y
- elif SIGN == "Lnam"
T" h% H+ W: ?0 ?& `( E - elif SIGN == "Lscr"
7 k3 ?1 j( M: f0 s4 U - elif SIGN == "Cinf"
+ C u' W3 _+ `8 {7 l" b - elif SIGN == "GRID"6 k1 }: E" _$ C+ v( ?0 r" R) Y
- elif SIGN == "FCOL") o i$ D* d7 T4 `
- elif SIGN == "MCsL"
. y% f0 p" w9 `8 e9 P# f - elif SIGN == "DRCF"
) S9 x4 \, f( J4 k( _: d - #elif SIGN == "BITD" # 16bit images
4 \% ~* O( z1 v# R. h: k7 r m - #elif SIGN == "ALFA" # alpha channel5 Y. I4 E1 T4 A9 j: U" R. i3 h
- #elif SIGN == "sndS" # 16bit audio
; r7 {% r& d/ V: }. A$ d" O! a - elif SIGN == "sndH"
& F2 `% |& p3 Y f- h! j1 l7 p - elif SIGN == "Sord"' N% U6 Q+ s; C. ^# Y
- elif SIGN == "free"
7 q& R4 F3 P" ] - elif SIGN == "junk"( f) d6 @7 `! f
- elif SIGN == "Thum"$ S, o. a/ E$ f. r0 X$ k% Y
- elif SIGN == "KEY*"
. g( a+ D/ P1 Z - elif SIGN == "FXmp"
7 z9 u. o9 \/ V. `7 t( ` - elif SIGN == "Fmap"
" c; d# Z% o# r- E& Y7 k - elif SIGN == "PUBL"
- f0 x! c8 Z8 Z" ?* l - elif SIGN == "SCRF"
9 S: e$ K" u+ w% c& ] - elif SIGN == "VWFI"
& L) w* r" |2 O - elif SIGN == "VWSC"
/ m, H$ L0 y5 ^. m$ i* i - elif SIGN == "VWLB"
8 F4 u1 M+ g, `5 u: E: |/ | - elif SIGN == "VWTL"
6 y6 _0 Y- p# a - elif SIGN == "XTRl"# q$ W5 n( @) Y' P; O6 |7 C* v* m$ ~
- elif SIGN == "ccl "1 P. S# m6 N" d: D; n" K) B$ r
- elif SIGN == "SCVW"
3 U5 z6 O0 G) L9 P4 S/ r! k' i - elif SIGN == "Lval") X& ]( n9 I7 q( j3 j7 `
- elif SIGN == "cupt"
4 p+ w; S5 |& V3 }. l - elif SIGN == "CLUT"
' J2 b2 S3 i: L+ Q, G! U - # filters end here2 j+ |/ n0 b( h" b
- else) C. E) @: c) P" `* Z4 D
- # skip the above ones and dump the others9 ]/ R4 @# W( @4 I! ]$ z
- math SKIP_SIZE = -1
# J$ U6 \, Z H Z; R - endif
. x5 u/ {" R! J8 ^. f7 d0 V! e. s
4 @* W6 J# I" h9 e7 k- if SKIP_SIZE < 0
& \2 l' z1 U8 N# U/ p# Z; d - get SIZE long) ]4 w2 Y7 L6 \% O7 Q) [
- get OFFSET long2 v9 W: g$ g# S* @. M ^
- if SIZE > 80 Z7 C( ?' \& u ^0 }
- math OFFSET += 8. }( ?2 K% I& i
- math SIZE -= 8
& C+ L A, C, h6 F4 i. i7 K - set NAME string ""3 T8 ?1 e- | |2 H) K( ]3 C
- if SIGN == "XMED"* U3 [3 i* m5 H! v' z
- elif SIGN == "ediM"0 t0 [( w( p$ l' b/ U: {: u
- else
% T7 A; i3 @, F# { - set NAME string SIGN
' u0 \$ A1 P' x! { - string NAME += /5 g/ Q/ _6 y* E4 Z( r' ~
- string NAME += i' r2 h! |( } l% i6 a
- string NAME += ".dat"6 ?2 z$ y' p) k. E" V
- endif# z3 z: B4 j- o2 H) ?) O
- log NAME OFFSET SIZE: Y4 u9 W" `+ J; e. Q0 g+ R& Q; E
- endif) w9 _1 h; V) k
- get DUMMY long
' t1 Z: c& x- `* H - get DUMMY long* A. k1 {$ L) p" q
- else
6 w. y5 V, m( o+ A( m9 K7 G4 f+ _ - getdstring DUMMY SKIP_SIZE( c5 o1 i- S$ [0 t8 J, j4 p
- endif
5 t& f/ ]; @, ? h2 f8 Y( `3 l" o - next i0 H' V. w0 p6 a/ g; [7 c( `0 y$ R
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