本帖最后由 shane007 于 2011-4-29 06:41 编辑 + {8 k3 m) _8 _4 k$ n, G7 D
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勤快的老外又放出了这个好东西,配合quickbms使用。
4 P# L' ^9 B2 W: a9 J好多小游戏都是用Shockwave Director做的,包括神秘视线。" w7 p; x4 P( H# U: |
如果能做出打包器的话,就又能解决好多游戏的汉化了。- # Shockwave Director dcr/dir/dxr/cst dumper
) L7 P3 \: {5 l; Z' \* z9 j - # script for QuickBMS http://aluigi.org/papers.htm#quickbms
2 H. [8 I: `; C, M - ) f! o* h `9 h! W: y, j% o- x' ^
- quickbmsver 0.4.11
3 s: Z/ e& B( O3 a0 S- g2 y - getdstring RIFX_SIGN 43 h) W* s/ t. L' c! ]
- if RIFX_SIGN == "RIFX"
' ?; _( A# k9 u0 C - endian big" q# M' f+ e9 ~' I1 W$ B; \
- elif RIFX_SIGN == "XFIR"
! B% z) D1 L' ]( G" L - endian little) Y E3 W' \9 c. u
- else
U9 a) q/ t3 j+ d8 o* ?# Z - cleanexit
7 [1 X, H, b, G, Y- x# n - endif9 w$ I4 s& M4 \
- get SIZE long+ s5 o. l0 w) K# C+ Z
- get SIGN long& J, n' r: W0 f% }
- if SIGN == 0x4647444d2 I F" p! c' l$ Z8 y6 s( w
- get NAME fullname
2 S+ Q: H n, \1 [ - get FOLDER current_folder# c U$ e( q0 v3 Y
- print "\nyou must use offzip with this file:\nhttp://aluigi.org/mytoolz.htm#offzip\n\n offzip -a \"%NAME%\" \"%FOLDER%\" 0"" L; R; u& y& N
- cleanexit0 C* N4 q; Q6 j, Z, G! x
- endif# }" m2 [+ `% n# a, j
- ; B; C" q. ?1 q2 j
- set FIRST = 1
5 j6 N4 C3 L+ w! Y" M - for i = 03 E4 N* g$ y0 L- _* c) Y4 I5 o1 p8 W; j
- savepos CURR_OFFSET6 c! P3 @7 D# n7 ^
- getdstring SIGN 4& Y2 R1 f& j# D
- if RIFX_SIGN != "RIFX"
% M3 p+ d, A4 ]* M9 }4 g - string SIGN r= SIGN m# F0 r4 L5 o( G
- endif D3 e% C o: z* V7 R$ J! _ [
$ f! \1 P( d; U$ t- math SKIP_SIZE = 0x10
% _: {- m; v6 Z9 @4 @# S - if SIGN == ""& {6 P$ l' L& O' R
- cleanexit* X" q4 f2 n6 S- B( l! [+ M c
- elif SIGN == "RIFX"
& v$ \ V- H0 b* J3 d7 x - elif SIGN == "imap"5 H- p' D, O3 Z* K& h: b
- if FIRST != 0
" t* `5 H- F- b: ]# c3 _) b - get DUMMY long1 }6 _9 @/ `2 D( O* s
- get DUMMY long5 |: y* j! K8 }: c
- get OFFSET long
4 I% f8 a. w3 {8 p3 i - if OFFSET > CURR_OFFSET
; H# s( v: ]3 I5 p) X8 @ - goto OFFSET$ n+ C% ~ q8 L$ w" i8 I% A
- math SKIP_SIZE = 0
6 [" l, m7 f' A, C: a5 ^ - endif
- |, i$ Y2 T" R: T0 K( p# a# | - endif$ M/ Y+ `& f' c; `9 A6 S% l" x
- elif SIGN == "mmap"
* }0 O { o" H6 ?2 L2 w0 a - if FIRST != 0
' b' Q1 ~$ j5 Z1 G - math SKIP_SIZE = 0x1c' R9 y; ?) `# D
- set FIRST = 0
9 K {& |( E- A, M& B/ ?/ Y - endif! K9 r( f4 ~0 R: E3 @
- # filters start here
8 k5 _- T" h6 Y; c- j$ s6 Y - elif SIGN == "VERS"
2 R1 z2 }' S! O7 ^ - elif SIGN == "CASt"
1 R4 z' ~# ]$ N - elif SIGN == "CAS*"; S _4 k0 Q( J: g/ Q: J; H
- elif SIGN == "Lctx"
4 k0 n6 g6 {' n( [+ S9 k5 h - elif SIGN == "LctX"; e3 V+ i5 L8 d$ n9 u+ c7 N- U
- elif SIGN == "Lnam"
* x4 u2 e1 e4 w h. J1 u - elif SIGN == "Lscr"
% P7 }/ r# Z6 t7 w8 l1 J - elif SIGN == "Cinf"
" z1 @5 P, y9 D& W7 n$ { - elif SIGN == "GRID"
; K5 ~4 F# D. t& F; t+ n - elif SIGN == "FCOL". e% ]" C. u. k0 G0 h! [2 B: e
- elif SIGN == "MCsL"* w6 G6 j) D+ ?3 P
- elif SIGN == "DRCF"
+ \3 H0 r6 b1 M6 s - #elif SIGN == "BITD" # 16bit images3 V% ^! t) j9 H4 G0 I+ \' D" Q- k9 O- _
- #elif SIGN == "ALFA" # alpha channel, z/ q! O# G s
- #elif SIGN == "sndS" # 16bit audio; }: |! x) i7 R; _
- elif SIGN == "sndH"' W8 K* }1 E. _. `! S
- elif SIGN == "Sord"7 X1 T ], D9 \; g( M
- elif SIGN == "free"5 R2 {: s7 @! @, e: Q
- elif SIGN == "junk". q7 k- I' Y. f: |6 q
- elif SIGN == "Thum"
/ V7 l1 h! m$ l. s8 E& g4 y( ? - elif SIGN == "KEY*", k8 u! T$ R F4 A2 n
- elif SIGN == "FXmp"
1 o& Q( D% H/ \4 n+ r - elif SIGN == "Fmap"
3 t- C0 w: I, H3 Q! c$ @ - elif SIGN == "PUBL"
$ m: a- ]0 n. S2 E8 H! ~ - elif SIGN == "SCRF"
9 F5 }. I. ~+ D - elif SIGN == "VWFI"8 H# J- i4 U- |) o$ b+ s) P' c
- elif SIGN == "VWSC"8 H7 p! {1 D1 X, K" |, V3 ]
- elif SIGN == "VWLB"7 s5 U3 g0 l7 Z# y- E& h0 N
- elif SIGN == "VWTL"8 M; |% h, o: k
- elif SIGN == "XTRl"
# C2 @% \3 W! F4 r. G Q - elif SIGN == "ccl "& k5 h7 l: G8 Q5 f) K
- elif SIGN == "SCVW"
1 b W) e- U& k. o - elif SIGN == "Lval"
" D" F+ F( M$ |; N4 q* \ - elif SIGN == "cupt"
" ^1 K+ A* R, d8 K# L. k f2 | - elif SIGN == "CLUT"/ n. p- s4 Y, V9 \% w+ a* D. O0 S
- # filters end here
2 z+ y8 g# I: l- w - else8 V- B5 D( ^! Z
- # skip the above ones and dump the others9 e* S A: o0 @# ?! A
- math SKIP_SIZE = -1( w. `! C- I9 ?8 J: K2 {& U! s
- endif3 ]4 Q/ T9 W! G
- @: o7 i9 K0 ^3 m9 k- if SKIP_SIZE < 0
6 ^* @4 z# F/ ?3 ~ - get SIZE long8 x7 S0 w) `8 Y: H% s! N& H
- get OFFSET long
9 U$ ^" D7 N4 @% |% u# U/ m" | ~ - if SIZE > 8) u3 t8 p4 S6 ?; N5 W1 q1 b
- math OFFSET += 8
3 o. U$ O D/ V$ O5 c2 j1 E - math SIZE -= 8/ Y+ p' M9 G( b" U
- set NAME string ""
' Z+ ~. J/ J' P- _% A% q - if SIGN == "XMED"' _( w G+ Y9 t. R/ n: M; _
- elif SIGN == "ediM"
+ \& Q) a+ O' S% z8 X5 M - else
7 R* y8 G0 o7 p - set NAME string SIGN
/ [; z% K& J/ a* g- R& X - string NAME += // @8 h- m# T9 D& q
- string NAME += i! [; g. Z6 T3 Y3 W) L
- string NAME += ".dat"% b: O/ w( }5 ~, E# [+ m1 m0 w7 A
- endif. U/ n0 h( p- d
- log NAME OFFSET SIZE
4 ?( g6 v" o3 l% k - endif! Q6 Z4 J% F7 r! D# Q
- get DUMMY long
# K& N& [$ x* L; o$ S - get DUMMY long
" e, s0 b5 A. |& Y7 x - else% n& R+ f/ H7 l- ?' K/ M, [
- getdstring DUMMY SKIP_SIZE
! r0 A0 _2 ?" c K( K8 p" O: D4 g - endif
$ u0 G0 U1 ~6 n) ~; g - next i
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复制代码 |