本帖最后由 shane007 于 2011-4-29 06:41 编辑 + l, l: ]; R& j
# ], n+ s+ h: F# P; m$ L勤快的老外又放出了这个好东西,配合quickbms使用。4 v5 e) _" V7 t# p1 V5 T
好多小游戏都是用Shockwave Director做的,包括神秘视线。2 E# S. U7 c; P! J3 g
如果能做出打包器的话,就又能解决好多游戏的汉化了。- # Shockwave Director dcr/dir/dxr/cst dumper; f3 y' ?4 R0 _$ U
- # script for QuickBMS http://aluigi.org/papers.htm#quickbms
V0 ]9 a" P1 e- R9 e
. L. r. A9 U3 L, Q& G% n* z: O1 }- quickbmsver 0.4.11/ C! [: l: ~( n
- getdstring RIFX_SIGN 46 C: f8 f2 r# F3 W" k `
- if RIFX_SIGN == "RIFX"
2 e, c( r% |2 s/ E - endian big0 R9 F0 I* I- x, A$ P3 S; M% @' h
- elif RIFX_SIGN == "XFIR"5 A- m. W% _) k: D1 F
- endian little
+ S* T6 [/ j( L) h - else
2 d' }2 } L: f: B: v" W - cleanexit. G+ s! a) T* V) L
- endif
3 H: ]# Y" ?0 c% H' q r1 v - get SIZE long9 V* y$ T, @: j0 e
- get SIGN long% ~- R" y8 v+ ^7 O0 D
- if SIGN == 0x4647444d
& P% F ?9 N) B) W s! l) g - get NAME fullname
; x1 w8 R; ?2 ?% x - get FOLDER current_folder
$ A5 o3 U/ X& a+ Y1 G+ `0 } - print "\nyou must use offzip with this file:\nhttp://aluigi.org/mytoolz.htm#offzip\n\n offzip -a \"%NAME%\" \"%FOLDER%\" 0"5 V& i% K; F! r# F
- cleanexit
" m% [. |+ {* N& y - endif
( Q1 t. q' g" Q& k
& B- _; M8 d [1 J5 \3 ?( Y% A1 u8 G- set FIRST = 1
" q$ ]' `# W* v* ?4 j - for i = 0- u* Z, F, Z( T
- savepos CURR_OFFSET6 g2 r) w; N& n' z8 J
- getdstring SIGN 44 ^5 i2 X, y* b4 D4 I. D: \
- if RIFX_SIGN != "RIFX"9 `3 w0 U8 t+ g( d Z; ^
- string SIGN r= SIGN& l. t. P- t; I- ?+ @2 A$ x
- endif
# H1 N0 l4 n1 i7 |( N - * t0 U( F" Z& i; W
- math SKIP_SIZE = 0x107 y, Z9 H; T+ M) O/ Y4 s
- if SIGN == "". M8 ^# O7 _- D' S
- cleanexit% F, S# g/ {: i! j) @: d% K: ?+ G
- elif SIGN == "RIFX"; ^; s% t8 C* i7 T" x3 z6 }
- elif SIGN == "imap"
# f% x; j+ t, z6 g: p7 y - if FIRST != 0( R9 H1 y) d6 B7 o+ A
- get DUMMY long
. Q3 ]" o8 }8 U5 I) i - get DUMMY long
1 g8 e3 c" ?/ ?' Z% m - get OFFSET long
* [. y% X, V5 j8 Y1 U. X5 Q - if OFFSET > CURR_OFFSET) ?( b; S! T) Z3 Z# z7 _3 n
- goto OFFSET: I& i1 ]( i+ x" w/ f8 `
- math SKIP_SIZE = 0
9 @ f) ~( c. B# a6 x - endif
" U! Z* t9 w, } - endif
. m% T6 H D, s' ] - elif SIGN == "mmap"/ P/ ?$ Y; J" ^; Y! Y
- if FIRST != 0
3 B4 M$ y* `3 U* G) l1 @9 c1 U - math SKIP_SIZE = 0x1c! O8 l4 R% k7 s: J
- set FIRST = 01 P" U' j d. l& z! W' `5 H
- endif" { h, Z3 i% r
- # filters start here' ]3 x1 C8 m: Y" x+ E |
- elif SIGN == "VERS" r# O4 t0 [) n% X' q
- elif SIGN == "CASt"' a) O" @ F' R; v& c+ C2 }
- elif SIGN == "CAS*"( f7 Q/ C. b5 c: `" e
- elif SIGN == "Lctx"2 C" n( C) b$ x; k
- elif SIGN == "LctX"2 R: W, z: W) U! k
- elif SIGN == "Lnam"# r5 f* w; f5 Z6 b% S6 u
- elif SIGN == "Lscr"
. f/ J4 r, Z- @4 } - elif SIGN == "Cinf"% M& ~; w! _0 [0 B: S' @
- elif SIGN == "GRID" E2 H$ x u5 p. Q+ \1 O5 z2 t3 b
- elif SIGN == "FCOL"
0 B: S& H& ?0 p- m - elif SIGN == "MCsL". E; `* {3 f. _% w$ Z" A
- elif SIGN == "DRCF"
1 v: ^( W# A, {' J" y+ B - #elif SIGN == "BITD" # 16bit images
; G) E/ |# j* \! ] - #elif SIGN == "ALFA" # alpha channel, n& w$ g5 Z- R7 L2 U4 g
- #elif SIGN == "sndS" # 16bit audio
# g' @# j& S: j, v; _ - elif SIGN == "sndH"* N% r( j3 N* v7 F T; p) y3 ^
- elif SIGN == "Sord"
/ _- ? z! H2 L - elif SIGN == "free"- X5 y Z5 ]0 I/ K& Y( M, q$ \0 T
- elif SIGN == "junk"
" |- e1 @" F# g" w, c - elif SIGN == "Thum"+ Z, t2 C' B$ P7 |: k) |5 E5 U
- elif SIGN == "KEY*"
& ?& u7 T; |. |: ]/ k4 Q6 S) ~ - elif SIGN == "FXmp"0 N( N4 V; I' o9 j& v: ?
- elif SIGN == "Fmap"% b5 y8 C& O. t9 z8 S
- elif SIGN == "PUBL"
8 f4 W. _ w( ] - elif SIGN == "SCRF"
c+ t) V; p2 k+ q7 n - elif SIGN == "VWFI"3 U" t$ M1 H6 F! c) d+ `
- elif SIGN == "VWSC"
3 s D! w7 |6 ` - elif SIGN == "VWLB", Z7 L* D8 u2 u6 g6 L
- elif SIGN == "VWTL" c/ v5 E# I8 C) ^7 e; d
- elif SIGN == "XTRl"
8 @3 C! y) N) h* f6 C - elif SIGN == "ccl "
0 }& Q' y) I( n W! y2 n - elif SIGN == "SCVW"
- n1 f7 l3 ?$ }* z - elif SIGN == "Lval"
3 Z: H l7 p; i, c7 Z - elif SIGN == "cupt"& v" {9 |% v( p2 \% { b
- elif SIGN == "CLUT", j* ]* U3 s0 D- @: v% I; P
- # filters end here/ Y/ L2 \$ M9 r1 x3 S$ v2 _% O
- else
2 ]0 L/ t$ w" V% `* h- o& x - # skip the above ones and dump the others/ K6 c3 i: [3 s$ z* C8 W! _
- math SKIP_SIZE = -1
4 v) ^# Z A: ~! W4 C2 \ - endif
0 k/ {, O; Z# @1 d$ i2 e- I
1 c- D# P. \ `, _) A4 W- if SKIP_SIZE < 0! F- w8 p5 R" |
- get SIZE long
% F* p- i+ ^; z2 D( C8 y- B - get OFFSET long; F+ X' [1 t/ o. q* o7 s# A
- if SIZE > 8# F& Q9 t3 F1 I( O& Q E3 t9 H
- math OFFSET += 8
8 Y0 ~4 v1 O; B% y, N - math SIZE -= 8
/ B& r4 n- f) |; G - set NAME string ""8 l; D4 S6 G/ V0 y
- if SIGN == "XMED"1 a( {1 t- ], W* u. [1 n, [5 U, k
- elif SIGN == "ediM"
) O" u7 [9 ~. q3 ?- Q' D - else7 W: z6 r3 N+ [/ v1 ^
- set NAME string SIGN% Y, [# w, L' O; k% q+ X: c
- string NAME += / Y$ i' j) W5 q" i
- string NAME += i
/ G! T4 \7 [& Q$ W% ` - string NAME += ".dat"" L% F1 e6 H2 v) U( N9 o* q
- endif
K" X/ Y5 e1 A+ L# Y# [( ?% @/ S" G5 _ - log NAME OFFSET SIZE9 v9 r! X; g' u3 r& b$ j9 r
- endif
. I; `6 l! C! |* \" G - get DUMMY long( ]4 Z, k5 }4 [1 M
- get DUMMY long
$ K0 }5 j& k, h7 d - else
* @) v ?- t5 I - getdstring DUMMY SKIP_SIZE" b- U! \ u- s5 b% y- `" Z
- endif
1 I1 a7 G7 y; M* [ - next i3 n8 P% m) l- O+ P; E0 C
复制代码 |