本帖最后由 shane007 于 2011-4-29 06:41 编辑
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勤快的老外又放出了这个好东西,配合quickbms使用。% H( Q" K) n2 m# ~0 g& }
好多小游戏都是用Shockwave Director做的,包括神秘视线。
: X% v7 l/ D \' m! f如果能做出打包器的话,就又能解决好多游戏的汉化了。- # Shockwave Director dcr/dir/dxr/cst dumper! x# T5 d! D. V9 {+ c4 T
- # script for QuickBMS http://aluigi.org/papers.htm#quickbms
+ b& }! |3 S6 k9 k; m3 ? - + D7 Y6 O' E; h0 o) Y$ Z3 k
- quickbmsver 0.4.110 \( K7 [, `) F8 S7 ~4 T7 |/ n
- getdstring RIFX_SIGN 4
$ z7 f& F% z5 I" X7 G - if RIFX_SIGN == "RIFX"# i, D) G4 z: I0 n/ g( _# Y; q6 B
- endian big; L! b: ]* V! \7 A
- elif RIFX_SIGN == "XFIR"
5 p; ^4 I, L! Y - endian little. T& G. O' `# R: ^( ^1 \ Y
- else
6 x: j _* M! t- h - cleanexit e$ Y5 T% F; r7 C, F/ N* E
- endif5 p+ s5 t- d* _2 q1 j! c
- get SIZE long
3 R0 } e) o* B2 b8 Q/ \! X3 Y - get SIGN long6 f. o7 S" u6 H( G) s9 n. R
- if SIGN == 0x4647444d
: e2 O" O3 i9 G( S& _ - get NAME fullname/ l# s/ e G+ F: J" B& Z
- get FOLDER current_folder/ U' l: q) f. G6 A. w( C' `
- print "\nyou must use offzip with this file:\nhttp://aluigi.org/mytoolz.htm#offzip\n\n offzip -a \"%NAME%\" \"%FOLDER%\" 0"1 m- w' H6 G7 I, ^( }. c
- cleanexit# T ^' Q1 m% u- A: @
- endif
+ G7 T8 L5 S1 o } - # T) p' W8 _, g
- set FIRST = 14 E; X4 n6 G+ T0 I) t B
- for i = 0
& X/ `' t7 I; w; y, b - savepos CURR_OFFSET. d. r" g4 G, p7 j+ ^
- getdstring SIGN 4
( _! T T5 ~9 y& k, s - if RIFX_SIGN != "RIFX"7 i0 i, E' p, c9 j# E" Z: \% r! O( N
- string SIGN r= SIGN4 |; ^4 \/ E/ S& |3 U6 A# B
- endif2 U! b& a/ y( o4 A9 R( `
; j- V) D8 B/ `0 n. Q# c1 O- math SKIP_SIZE = 0x10; t: \/ r5 m9 m/ L O& q
- if SIGN == "") r, R) C$ g0 u0 a* {+ P
- cleanexit, N3 I0 I* }& p, n8 G) j
- elif SIGN == "RIFX"
! a. n# R: `1 N5 F d( e - elif SIGN == "imap"2 o# Z4 x( G9 C3 {+ _
- if FIRST != 0
( _6 ~: u: C3 x% s8 K - get DUMMY long
; m: ]" e- Y6 g# _% {0 D. V3 L - get DUMMY long& n/ x) J7 s/ R8 g6 y, p7 O) b( U, |
- get OFFSET long
8 D( s% r3 G* |& M& {; ?. X - if OFFSET > CURR_OFFSET7 _0 f+ m9 X# h7 U' ~ Y
- goto OFFSET
" Z8 u! S! I3 h/ ?9 t. t! H2 Y" r - math SKIP_SIZE = 0
4 ]9 I! f0 ]8 I e7 [3 V - endif; W! M6 D- g( @9 C$ a- a3 M; w
- endif j" J# d7 {2 @6 f
- elif SIGN == "mmap"4 m* @: y- o& W6 C* i+ J
- if FIRST != 0# u. y+ o* @1 i8 N6 f+ W
- math SKIP_SIZE = 0x1c' z: o0 f M2 Q' Z
- set FIRST = 07 H: |, t3 o. G1 ~$ u3 ]
- endif% v- J4 E/ ^7 N1 M
- # filters start here8 B& l& b( O$ F6 Z4 t
- elif SIGN == "VERS"
- i' B+ W8 w4 {3 t - elif SIGN == "CASt"$ l; J0 r6 a* ]# W& ~' V
- elif SIGN == "CAS*"
6 s4 ]2 J. H, H - elif SIGN == "Lctx"
a. b8 a7 T* ]# l+ O. | - elif SIGN == "LctX"8 Y5 m- r2 e# e
- elif SIGN == "Lnam"
9 C. d; _+ o) T' {0 X! {$ z" x, X$ ] - elif SIGN == "Lscr"
; }. X" D/ i: r* h. l. ? - elif SIGN == "Cinf"
2 |* D4 N) B$ G8 R8 S' j6 u - elif SIGN == "GRID"" Q8 X1 }3 ^( b0 o( ]4 W: H3 b* T
- elif SIGN == "FCOL"
2 Y6 C6 k) o7 B) e2 A S# |6 \7 a - elif SIGN == "MCsL"( b' o, V0 J9 _( h7 s& ~- Q
- elif SIGN == "DRCF"5 O( w$ _( C1 ^+ Y8 {
- #elif SIGN == "BITD" # 16bit images& f' X1 l) ]7 M" b# D6 p' H
- #elif SIGN == "ALFA" # alpha channel
: U4 h! N, x! A1 `9 T" {- ~: F - #elif SIGN == "sndS" # 16bit audio
) ]6 l+ O7 K2 g3 @ - elif SIGN == "sndH"2 K+ R3 i& @, T3 }9 ? o
- elif SIGN == "Sord"( L+ t t. U( J; o L2 O, Z& b
- elif SIGN == "free"
& l( W0 X, V H1 F+ S! T: G: k+ _ ^! } - elif SIGN == "junk"
/ }1 C4 D4 z# U5 u" m9 j - elif SIGN == "Thum"" i* x* d" i; v) q: X
- elif SIGN == "KEY*"
3 [5 @. Y5 T' p; r6 k4 Y2 G& c - elif SIGN == "FXmp"- \* {8 v( A& h- m
- elif SIGN == "Fmap", c' _9 f9 X( ]# W5 @
- elif SIGN == "PUBL"! \6 ?1 O* o# G( _
- elif SIGN == "SCRF"
+ ~6 E8 g% }/ ]2 o/ ?8 Y - elif SIGN == "VWFI"
q0 ]3 q$ u V$ O% R - elif SIGN == "VWSC"* r. l' I1 C8 l) M( V+ a
- elif SIGN == "VWLB"; ?; B# Z7 G) k& y
- elif SIGN == "VWTL"
1 f4 E! s; \( _3 [ - elif SIGN == "XTRl", {+ T/ J2 A1 v% ^0 i
- elif SIGN == "ccl "" v5 W6 ` ? [7 S( s L1 w" W& I$ G
- elif SIGN == "SCVW"
* t9 s& m2 C0 p: o& N - elif SIGN == "Lval". e0 F9 t- C$ K
- elif SIGN == "cupt" \9 f# `+ z( B, l3 |
- elif SIGN == "CLUT", `( C1 \$ L% R5 t+ U7 b
- # filters end here( ~* H4 Z- h. L' a4 V4 D
- else( ^6 l. J! e4 }
- # skip the above ones and dump the others8 l1 P5 E4 T1 }8 x& {" _
- math SKIP_SIZE = -18 a: o# [$ W2 ^: g8 w
- endif
$ H% l1 x1 K0 p G, N
- V2 ^ P/ O, O/ ?7 F, M: B- if SKIP_SIZE < 0
3 I8 j" n8 x n% H/ [0 s9 c2 J6 d0 N8 F7 ^ - get SIZE long: c0 s' i9 F# M# n/ S9 y" E) [
- get OFFSET long( X, c5 L' c f1 g% s6 z$ [, P
- if SIZE > 83 r& K5 o: y* _
- math OFFSET += 8
& \8 P) `& v2 t, X+ `2 r - math SIZE -= 8
) D4 J! b8 u* k4 r6 ^+ Y - set NAME string ""2 y5 K: u7 @: X& E" ~6 |! t
- if SIGN == "XMED"* D. k; D# q3 b. H. I
- elif SIGN == "ediM"
" W9 r5 {/ W) @/ l8 N4 b+ h( b3 ? - else
7 a1 j; ~; m$ j. q% } - set NAME string SIGN
. ?1 i" T) G# v1 t - string NAME += /
% R1 a4 [" I6 g- ] - string NAME += i4 j7 F1 K, ]+ U+ t6 l
- string NAME += ".dat": W( N" C0 W% O' u, U* w+ S' S# S" w
- endif) M- f9 p6 H- N. Y
- log NAME OFFSET SIZE8 Q% P B0 d3 i8 l
- endif
) f5 M2 R8 z# O - get DUMMY long* P2 P P W! w/ p) ?
- get DUMMY long: r5 I! Q0 T' w5 r2 r8 @. @: f
- else4 Q# K! \1 |7 C7 @8 b
- getdstring DUMMY SKIP_SIZE
+ Q3 L5 e x' X# _" K+ q - endif- A7 E, r5 d. K- U" h7 J; Q
- next i4 b$ ?2 x$ G$ v$ O; e
复制代码 |