本帖最后由 shane007 于 2011-4-29 06:41 编辑 % f, t% Y: m6 b' T$ n
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勤快的老外又放出了这个好东西,配合quickbms使用。' V( b# O6 H* s9 W, @4 R
好多小游戏都是用Shockwave Director做的,包括神秘视线。
9 B& C s; u" X. A' W2 q2 _/ ?# v如果能做出打包器的话,就又能解决好多游戏的汉化了。- # Shockwave Director dcr/dir/dxr/cst dumper
. r. ` O y7 A9 j6 D7 p - # script for QuickBMS http://aluigi.org/papers.htm#quickbms
# x, e7 e( R# N) f, c - ! t* H' I: N5 n) [1 R
- quickbmsver 0.4.11
, }6 L* J* C/ K9 h" R - getdstring RIFX_SIGN 4" w. i! \# f$ w) K0 Y- ?* M5 F
- if RIFX_SIGN == "RIFX"
* L0 W' F7 w, J2 X - endian big9 O/ F$ ~9 A k8 x8 x# D" K
- elif RIFX_SIGN == "XFIR"
# W7 E) ?% [9 H( I/ O. U - endian little6 G, ?$ r1 C; A) w
- else3 |4 T+ g6 E: N9 x2 j6 L1 a" K0 U
- cleanexit
6 p8 R/ w. B/ u' F - endif. s2 W% J! Y5 x* \
- get SIZE long; O& k9 w) x/ z
- get SIGN long
6 C" ]) C& u& R! t% o1 V7 [9 G - if SIGN == 0x4647444d& W* y8 y$ K* _! T) X2 y# s n$ \
- get NAME fullname: ?2 H0 y% H5 ~
- get FOLDER current_folder7 p2 `- G1 t+ h; F+ \' x
- print "\nyou must use offzip with this file:\nhttp://aluigi.org/mytoolz.htm#offzip\n\n offzip -a \"%NAME%\" \"%FOLDER%\" 0"
% z3 E' e. l9 n4 q" B - cleanexit
6 ]! A+ X3 r3 ^* K4 I T/ }$ q - endif
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/ j# O! }" w) {2 b- C- C5 T9 ]% E+ H- set FIRST = 1: s% `1 B; ?" V9 U
- for i = 0$ W% p0 P4 j* Q% _6 F5 M
- savepos CURR_OFFSET. I. g1 w5 `) o a1 @+ Y
- getdstring SIGN 42 x8 L# E6 e* C C5 \$ f, D6 F* r
- if RIFX_SIGN != "RIFX"
, D, n9 i7 @" Q2 m$ d! s - string SIGN r= SIGN0 j. p' V# Y; L$ o- j
- endif
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* y6 m) V8 Z6 N- v+ @- math SKIP_SIZE = 0x10
; `0 }& Z! J) B7 I6 _ - if SIGN == ""; c+ b# j) I2 V
- cleanexit
8 o8 { Y. w3 E6 K6 o - elif SIGN == "RIFX"8 j! Z2 |6 t" j; s8 Q' V
- elif SIGN == "imap"
! q* z0 n G3 N2 I - if FIRST != 0 {+ m0 m: w8 s. K N% ~
- get DUMMY long. A9 x( R) B3 f/ w
- get DUMMY long7 A6 H$ G1 }, K
- get OFFSET long
: ^$ L" ]" s' w. H; Q) \- v - if OFFSET > CURR_OFFSET- f1 G5 K; ^9 i5 J
- goto OFFSET% X v# Z9 g+ |. }+ a+ x1 y0 T
- math SKIP_SIZE = 0
6 T8 k4 g% O& L - endif* n, G, e/ i4 ]" G
- endif
$ u" T1 @! r( y B - elif SIGN == "mmap"
6 g# b; r0 C2 F6 V0 Y - if FIRST != 0
4 t2 h5 N v1 ? g2 O! r9 z- s6 _ - math SKIP_SIZE = 0x1c
/ b% f* u+ Y5 d8 d - set FIRST = 0
1 O. N4 R0 V) K* q r - endif3 l* t4 q3 v7 H; b
- # filters start here1 \) V, E) [. i r
- elif SIGN == "VERS"/ I9 q: w( N9 Q y5 _1 I3 p8 A3 g# x
- elif SIGN == "CASt") ~4 z9 [- o! I% J1 C/ f
- elif SIGN == "CAS*". s0 Y% r/ r3 a8 q7 \- O# e
- elif SIGN == "Lctx"
: v' b9 o( E# C2 S - elif SIGN == "LctX"! y2 d# l4 p: b3 i1 K1 J
- elif SIGN == "Lnam"" U3 E5 k3 P& |: ~
- elif SIGN == "Lscr"& i9 R- {# q% [* s% y5 c; ]9 C
- elif SIGN == "Cinf"
8 r' j' O8 X" O, d- c0 B: T - elif SIGN == "GRID"
2 f% ^; I/ r& r. B. X6 }$ x. x - elif SIGN == "FCOL"
2 i* `+ m( C, ^2 E" v0 V6 B - elif SIGN == "MCsL"
8 M1 h& {7 Q4 E - elif SIGN == "DRCF"% ]- q9 @/ _+ o1 \' G$ ?
- #elif SIGN == "BITD" # 16bit images: Q7 d Z2 U. U5 `" h
- #elif SIGN == "ALFA" # alpha channel
* Y% ?/ D, K+ O( A4 |' n$ ^" H& p - #elif SIGN == "sndS" # 16bit audio. E% Q) ?0 k1 t$ u4 b1 Y/ C
- elif SIGN == "sndH"
. R/ ]& `. m! M' E1 _8 D2 ]2 U - elif SIGN == "Sord"# H' \1 _" z8 S$ K# a# w* l$ g) k+ }
- elif SIGN == "free"
8 W y2 ?: G/ A4 b; \( P. a+ @9 F - elif SIGN == "junk"
# ]+ U7 W- B3 E$ v5 g n - elif SIGN == "Thum"3 K E: Z% K0 h9 i. J
- elif SIGN == "KEY*"
9 T n4 I* J7 }" v% E a. i3 I - elif SIGN == "FXmp"3 r" W1 @9 f1 R* m N
- elif SIGN == "Fmap"" }; d3 u& W* B2 h
- elif SIGN == "PUBL"/ u I( R1 u; P, P; A$ ~- |
- elif SIGN == "SCRF"
8 o/ \$ V# z- O' G - elif SIGN == "VWFI"
, Z6 x6 |; f- y# E# ? - elif SIGN == "VWSC"9 f+ j- R( K/ e. H* e7 }& k! ]
- elif SIGN == "VWLB"
& n# b5 m! }2 E - elif SIGN == "VWTL"
* u6 o* F: h6 R2 p - elif SIGN == "XTRl") D- G) c; ~ N# |% `
- elif SIGN == "ccl "9 o5 D0 H2 |7 X, m: K9 p+ [% ]
- elif SIGN == "SCVW"
# t9 p! Z7 c% n4 l* `1 Y, }' k - elif SIGN == "Lval"
8 f" ^" b5 ]; U' |( K5 S( M - elif SIGN == "cupt"
! ]1 J6 s4 u0 h0 j6 x+ l) T - elif SIGN == "CLUT"
; I6 r$ G6 K( {+ C' B5 s3 o - # filters end here& f$ \0 K) v' g
- else1 T/ R. f+ T7 y4 O" H' `& D
- # skip the above ones and dump the others/ e: [1 r' G( ]# C( d
- math SKIP_SIZE = -10 e! e8 Z: ?3 N ^" m# ]) w
- endif& @: T5 u: @; d) h7 \
- ; J' D( M: G6 j" w W' b! [ a
- if SKIP_SIZE < 0
+ ?. [% j! P" B1 l# j - get SIZE long
; P) B+ j8 O. N - get OFFSET long2 s4 t/ z% M ]; N
- if SIZE > 8) v" S v+ w: \! W1 W0 Q
- math OFFSET += 8$ _" d7 G0 a/ T
- math SIZE -= 8
. }6 J4 c# r" b @3 V - set NAME string ""1 ^) S6 A. E# x2 _) c+ r
- if SIGN == "XMED" d9 S+ Y) M3 r* i( N5 _
- elif SIGN == "ediM"9 k2 d( s+ G5 G6 w( }
- else
( q/ ^" H! N" B7 [6 w7 g) f& ` - set NAME string SIGN4 R! r( q8 } D4 P7 Z
- string NAME += /% S! i" }- H. _) f9 V/ g, \
- string NAME += i
5 y6 t4 r- ^% s) h8 g6 ^( A - string NAME += ".dat") C- X4 P' f1 |0 Z. `/ T; r; s) }
- endif
2 K3 J" _, k& V) }& | - log NAME OFFSET SIZE( Z2 ?' K; z. f* q# H
- endif3 [4 s- p. c9 M' a+ o! c9 _) A
- get DUMMY long
4 J1 _: d# S2 x1 a, B* ?7 | - get DUMMY long0 f! g2 K# x& K f, F1 N
- else
* p% o. K$ ~* K1 |0 F; e - getdstring DUMMY SKIP_SIZE& t8 c; ~* n3 L- f
- endif: I7 ]- ~# N1 D7 k/ B# v
- next i* v7 q P3 _& y: E
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